Skip to content

Six example rolls

Every score here is calculated with the game’s own battle engine using Clash rules v8 (the Crown). The guide checks them again every time it is built.

The starter box. Both players use the same build, so only the roll changes.

Face Widget Face Widget Face Widget
1 Attacker 5 Defender 9 Attacker
2 Booster 6 Producer 10 Booster
3 Attacker 7 Wildcard 11 Producer
4 Producer 8 Defender 12 Defender

Only your lead and the five faces touching it count. See How scoring works.

Roll You Them Crowns (you / them) Counter Score Result
1 Face 9 Attacker Face 4 Producer 10 / 5 +3 you 13–5 Win
2 Face 5 Defender Face 1 Attacker 8 / 9 +3 you 11–9 Win
3 Face 7 Wildcard Face 8 Defender 6 / 9 – 6–9 Loss
4 Face 4 Producer Face 3 Attacker 5 / 9 +3 them 5–12 Loss
5 Face 2 Booster Face 7 Wildcard 2 / 6 – 2–6 Loss
6 Face 12 Defender Face 9 Attacker 9 / 10 +3 you 12–10 Win

A win gives +20 rank and +12 resources: 5 for the win, plus 7 from three Producers (2 each) and the Wildcard (1). A draw gives +5 rank and +10 resources. A loss gives −10 rank and +9 resources. Once ratings start, rank is replaced by rating; the resources stay the same.

  1. Both Boosters touch face 9: the Attacker leads with 6 + 2 + 2 = 10, and it counters their Producer.
  2. Their Crown is bigger (9 against 8), but Defender beats Attacker: the +3 counter wins it.
  3. The Wildcard on 7 touches two Defenders and two Producers. It becomes a Defender (the stronger of the tie) and scores 4 + 1 + 1 = 6. Their Defender has a Booster beside it: 9.
  4. Their Attacker counters your Producer, and its Crown was bigger anyway.
  5. A Booster on top is the weakest lead: 1 × 2 = 2. Boosters are best touching your lead, not on top.
  6. Their Attacker has both Boosters (10), but your Defender counters it: 9 + 3 = 12.

Landed on an edge? It does not count: roll again.