The war table
Open Season and the app takes you to the war table: the world drawn on parchment. Pinch to zoom out, stretch to zoom in and drag to move about. It opens on your faction’s front.
Reading the map
Section titled “Reading the map”| On the map | What it means |
|---|---|
| A coloured wash with hatching | the faction holding that hex |
| Bare parchment | an unclaimed hex |
| A castle with a pennant | a faction’s capital. It can never be taken. |
| A rough red line | a front: where two factions’ land meets |
| A dashed red outline | hexes your faction can call a battle on |
| Dotted lines and names in italics | the four provinces |
| Small drawings in each hex | the biome: tundra, mountains, volcanic or frozen lakes |
| A grey hex | its province has closed. Nobody can fight there now. |
| A glowing crack | a season fault |
| “2 mustering” on a hex | battles waiting for players there |
When a hex changes faction at the hourly settlement, it glows once and a line at the top tells you who took it.
Beside the map
Section titled “Beside the map”On a tablet the panel sits beside the map; on a phone it is underneath.
- Factions: how many hexes each faction holds.
- Provinces: each one’s biome, whether it is open or closed, how many days are left, and who won a closed one.
- Events: anything happening now, such as a season fault or a province closing early.
- The key: what the marks on the map mean.
Tapping a hex
Section titled “Tapping a hex”Tap any hex to see:
- its province and biome, and who holds it (or that it is unclaimed);
- the influence each faction has there, and anything waiting to settle at the next hour;
- the battle map its battles are fought on;
- the influence on offer for a battle there;
- battles mustering on it, with Join this battle;
- Call a battle for this hex, or the reason you can’t.
Next: Fronts and calling a battle.