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The war table

Open Season and the app takes you to the war table: the world drawn on parchment. Pinch to zoom out, stretch to zoom in and drag to move about. It opens on your faction’s front.

On the map What it means
A coloured wash with hatching the faction holding that hex
Bare parchment an unclaimed hex
A castle with a pennant a faction’s capital. It can never be taken.
A rough red line a front: where two factions’ land meets
A dashed red outline hexes your faction can call a battle on
Dotted lines and names in italics the four provinces
Small drawings in each hex the biome: tundra, mountains, volcanic or frozen lakes
A grey hex its province has closed. Nobody can fight there now.
A glowing crack a season fault
“2 mustering” on a hex battles waiting for players there

When a hex changes faction at the hourly settlement, it glows once and a line at the top tells you who took it.

On a tablet the panel sits beside the map; on a phone it is underneath.

  • Factions: how many hexes each faction holds.
  • Provinces: each one’s biome, whether it is open or closed, how many days are left, and who won a closed one.
  • Events: anything happening now, such as a season fault or a province closing early.
  • The key: what the marks on the map mean.

Tap any hex to see:

  • its province and biome, and who holds it (or that it is unclaimed);
  • the influence each faction has there, and anything waiting to settle at the next hour;
  • the battle map its battles are fought on;
  • the influence on offer for a battle there;
  • battles mustering on it, with Join this battle;
  • Call a battle for this hex, or the reason you can’t.

Next: Fronts and calling a battle.