What is Faultline?
Faultline is a whole game on one map, played in one sitting. Two teams start at opposite ends of a battlefield and push towards each other. Claim empty ground, build up your own and attack theirs. Three capture points in the middle are worth the most, so that is where the fighting is.
| Players | 1v1, 2v2 or 3v3 |
| Length | Short (8 rounds), Standard (10) or Long (12). Each round has 3 waves. |
| Time | in 1v1 about 25, 30 or 35 to 40 minutes. Team games take longer: 2v2 about 40 to 60 minutes. |
| Counts for | your rating and XP (practice games count for nothing) |
Faultline never changes the season map. It is its own game.
The battlefield
Section titled “The battlefield”Each map has 60 zones in 12 named regions. The map is the same on both sides, like a mirror, so neither team has better ground. Team 1 starts on the west edge and Team 2 on the east, each with a token on 3 home zones. See The maps.
How you play
Section titled “How you play”Each round has 3 waves. In each wave everyone rolls their Core once. The widget on the face on top is your lead, and it decides your strength. The strongest player acts first. You can claim, reinforce or attack, but only next to land your side already holds. See A round.
How you win
Section titled “How you win”At the end of every round your side scores for its zones, its capture points, regions where it holds most of the zones, and land joined across the map. The last round scores double. Most points after the last round wins.
The fault and the eruption
Section titled “The fault and the eruption”Partway through, the map cracks from north to south: crossing it gets harder, and the side in last place places vents beside it. In the last round the ground beside the crack erupts. See The fault and the eruption.
Practice
Section titled “Practice”Tap Practise with bots on the Faultline card to play against bots on your own. Practice games never change your rating or XP.
Next: Setting up a game.