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Glossary

Word Meaning
Attacker A widget type with power 3. Beats a Producer on top.
Band The name for your rating: Frost, Ember, Magma, Obsidian or Core, each with steps I to III. See Rating and bands.
Battlefield A Faultline map: 60 zones in 12 named regions, the same on both sides. See The maps.
Booster A widget type with power 1 that adds +1 to every widget on a touching face.
Build Which widget sits on which of your 12 faces.
Capture point One of three zones in a Faultline map (West Point, Centre, East Point) worth points every round and +1 to every attack. See Capture points.
Casual A Siege that does not move influence. Sides can be uneven and bots can join.
Clash A quick face-to-face battle, 1v1 or 2v2.
Collectable A numbered widget you own and can trade. Every Wildcard is one.
Common An everyday widget (Cog, Bastion, Wedge, Fin). Not owned or numbered; use as many as you like.
Contested A zone where another faction is close to taking it. Shown with a dashed outline.
Core The 12-sided die you clip widgets onto.
Counter +3 when your lead beats the other lead: Attacker beats Producer, Producer beats Defender, Defender beats Attacker.
Crown Your score for a roll: the lead and the five faces touching it, the six you can see from above. See How scoring works.
Defender A widget type with power 3. Beats an Attacker on top.
Drop A limited release of numbered collectables.
Edge A roll where the Core did not land flat. It does not count.
Edition A colour and finish: Magma, Void, Toxic, Frost, Neon or Ghost.
Eruption In a Siege, the last round, which counts 2 times. In Faultline, the end of the last round: a region beside the crack is emptied before the final scoring.
Faction The side you fight for on the map. The six factions are the six editions.
Fault In Faultline: the crack that opens partway through a game. Attacks across it must win by 3. See The fault and the eruption.
Faultline A mode: win a whole map in one sitting, two teams from opposite ends. See What is Faultline?
Ghost Takes the place of a player who left a Siege. Plays their build; earns nothing.
Home region +2 in a Siege when your top face number is the zone’s region number.
In step Clash 2v2: +2 each when you and your partner lead with the same type.
Influence Points a faction earns on a zone from ranked Sieges. More influence takes zones.
Lead The widget on the face that landed on top. Its power counts twice in your Crown.
Level How much you have played. Goes up with XP and never goes down. See Level and XP.
Map A season’s battlefield: 12 regions of 5 zones. A season has 3 to 5.
Mode A way to play: Clash, Faultline or Siege. See Choose a mode.
Muster Getting ready before a Siege starts: joining and setting builds.
Partner chain Siege: extra points from a teammate with the same type on top or a touching face.
Pending influence Influence waiting to move onto the map at the next settlement.
Practice A game with bots: a 1v1 Clash against a bot, a 2v2 Clash or a casual Siege. It never changes rank, rating, XP, resources or the map.
Producer A widget type with power 2 that earns +2 resources each match. Beats a Defender on top.
Rank Your Clash score before ratings start. Everyone starts on 1000. Kept, but frozen, once ratings start.
Ranked A Siege with full, even sides. The only kind that moves influence.
Rating How good you are, worked out by the Elo method. Moves after every rated game. See Rating and bands.
Region One of the 12 pentagons on the map, numbered like the faces of the Core.
Resources What you earn from matches: for winning, drawing or losing, plus Producers and Wildcards.
Rules version A saved set of the game’s numbers. See The numbers.
Season A run of weeks with maps, a winner and rewards.
Settlement Five past every hour: pending influence moves onto the map and holders are checked.
Siege A team battle over one zone: 1v1, 2v2 or 3v3, five rounds.
Surge In a Faultline team game: +2 to your attack for each teammate who already acted in that region this wave.
Terrain What a zone is made of. It changes Siege scores and how the zone changes hands.
Tremors In Faultline: the warning at the start of the round the fault opens after.
Vent In Faultline: a marker on a zone beside the crack. Held at the end of a round, it scores 2.
Wave Part of a Faultline round: everyone rolls once and acts once. A round has 3 waves.
Widget A piece that clips onto one face of your Core.
Wildcard A widget type with power 2: +2 on top and +1 resource each match. Always a collectable.
XP Experience points from every rated game. They raise your Level. See Level and XP.
Zone One of the 60 small triangles on the map. Factions hold zones.