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Siege v1 (Season of Rime)

The Season of Rime uses the first kind of Siege. Everything here keeps working until that season ends; from Season II Sieges are the world campaign.

Numbers from Siege rules v5. Widget powers, counters and the lead come from Clash rules v4: a v1 Siege scores your whole Core, not the Crown.

A Siege v1 is fought over one zone of the season map. The attackers call it from Season, then To the war table (or March on this zone on a zone), and the defenders join to stop them. Sizes are 1v1, 2v2 or 3v3. Only ranked Sieges (full, even sides) move influence; casual ones are for fun and can use practice bots.

Muster: set your build (two in a 1v1, picked before each round; one in 2v2 and 3v3). You see your teammates’ builds, never your opponents’ until it is over.

Rounds: there are 5 . Everyone rolls, then each player scores their whole Core: every widget’s power, +1 from each touching Booster, +1 for each touching pair of the same type, the lead counting double, and +2 for a Wildcard on top. A Siege adds:

Extra Points
Terrain and world events depends on the zone (below)
Home region: your lead face number is the zone’s region number +2
Counter against the opponent in the same seat +4
Partner chain: a teammate with the same type on top, or whose top face touches yours +1 each, at most +2

The higher team total wins the round. The fifth round, the eruption, counts 2 times

. Most round wins takes the Siege; then most points; then it is a draw.

Example: a 2v2 on a Mountains zone in region 5, everyone on the starter build. Ash rolls 5, Bea 1 (attack); Cal 9, Dee 6 (defend). Ash scores 56, Bea 53, Cal 50 and Dee 49: attackers 109, defenders 99

.
Terrain In a Siege On the map
Tundra steppe Producers +1 power –
Ice field no change –
Glacier no change influence moves in at 80% each hour
Mountains Defenders +1 power a challenger needs 25% more influence
Frozen lake Boosters reach faces two steps away –
Magma vents Attackers +1 power –
  • Each side can pause twice; a paused Siege carries on by itself after 24 hours.
  • Leave during the rounds and a ghost plays your build (it earns no influence).
  • Practice bots only fill casual Sieges, which then never change the map.
  • If the season ends while a Siege is still mustering or being played, that Siege doesn’t count: nothing changes on the map, and your rating and XP stay as they were.

Influence, settlement and map wins for the Season of Rime are on Factions, the map and seasons.