The map and zones
The season map is a giant Core, opened out flat. The first map is Rimehold, the Frozen Core: a frozen tundra world with a molten heart.
Regions and zones
Section titled “Regions and zones”- The map has 12 regions, numbered like the faces of the Core. Region 7 is face 7.
- Each region has 5 zones: 60 zones in all.
- Zone 1 is at the top-left edge of its region, then the zones go round clockwise.
- Regions that touch on the map are faces that touch on your Core.
| Region | Name | Region | Name |
|---|---|---|---|
| 1 | The Spine | 7 | Hollow Steppe |
| 2 | Shiverfield | 8 | Ember Rift |
| 3 | Glasswater | 9 | Pale Crown |
| 4 | Frostmaw Peaks | 10 | Rime Basin |
| 5 | Cinder Vents | 11 | Old Glacier |
| 6 | Whiteveil | 12 | Thawgate |
Each zone has a terrain. The region number matters in Sieges: roll it on top for the home-region bonus.
Reading the map in the app
Section titled “Reading the map in the app”Open Season, then tap an open map.
| You see | It means |
|---|---|
| A zone in a faction’s colour | that faction holds the zone |
| A pale zone in its terrain colour | nobody holds it yet |
| A dashed outline | contested: another faction is close to taking it |
Tap a zone to see its terrain, who holds it, each faction’s influence, influence waiting to settle, recent Sieges and March on this zone.
More than one map
Section titled “More than one map”A season has 3 to 5 maps in rotation. Each map has its own open and close dates, so there is usually a new front opening and an older one closing. Some maps count extra in their final weeks, for example influence x2. The Season tab lists which maps are open, which open next and which have closed.
Later maps use the same 12-region shape with new names, terrain and stories.