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The map and zones

The season map is a giant Core, opened out flat. The first map is Rimehold, the Frozen Core: a frozen tundra world with a molten heart.

Rimehold drawn as the unfolded Core: twelve numbered pentagons in two flowers of six, each split into five zones coloured by terrain

  • The map has 12 regions, numbered like the faces of the Core. Region 7 is face 7.
  • Each region has 5 zones: 60 zones in all.
  • Zone 1 is at the top-left edge of its region, then the zones go round clockwise.
  • Regions that touch on the map are faces that touch on your Core.
Region Name Region Name
1 The Spine 7 Hollow Steppe
2 Shiverfield 8 Ember Rift
3 Glasswater 9 Pale Crown
4 Frostmaw Peaks 10 Rime Basin
5 Cinder Vents 11 Old Glacier
6 Whiteveil 12 Thawgate

Each zone has a terrain. The region number matters in Sieges: roll it on top for the home-region bonus.

Open Season, then tap an open map.

You see It means
A zone in a faction’s colour that faction holds the zone
A pale zone in its terrain colour nobody holds it yet
A dashed outline contested: another faction is close to taking it

Tap a zone to see its terrain, who holds it, each faction’s influence, influence waiting to settle, recent Sieges and March on this zone.

A season has 3 to 5 maps in rotation. Each map has its own open and close dates, so there is usually a new front opening and an older one closing. Some maps count extra in their final weeks, for example influence x2. The Season tab lists which maps are open, which open next and which have closed.

Later maps use the same 12-region shape with new names, terrain and stories.