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The result and the replay

The final round plays like any other until its last wave. Then:

  1. The eruption: a region touching the crack is emptied (a capture point there keeps its holder with 1 token). The map shows it erupting. See The fault and the eruption.
  2. The final scoring: the round is scored as usual, then doubled.
  3. The winner: most points. If that is a tie: most zones, then most region majorities, then it is a draw.
  • Victory, Defeat or Draw, both sides’ scores, and a line saying how it was won.
  • Your rating, band and XP change (practice games change nothing). See Rating and bands.
  • Where the points came from, for both sides: zones held, capture points, region majorities, joined land and vents from the rounds before the last, then the whole final round (doubled). They add up to the score.
  • The chronicle: the key moments, round by round: capture points changing hands, the lead changing, the fault opening (who rolled and what it shook loose), the vents, and the eruption.
  • Is this result right? As in Clash: tap Yes, or Something’s wrong if it isn’t. Practice games are never asked.

Tap Replay the battle on the result screen. The whole game plays again on the map, wave by wave:

  • Play and Pause, or step back and forward one wave at a time with the arrows.
  • Tap a round (I, II, III…) to jump to it, then a wave, The fault or Eruption.
  • Under the map, each wave’s order of play: every player’s roll and what they did. Everyone’s rolls are open now the game is over: tap one to see how it scored.
  • The fault appears when it opened, with the zones it shook, and the eruption flashes over its region.

You can replay your recent games any time: on the Faultline set-up screen, Your recent battles lists them. Tap one to replay it.

Back to: What is Faultline?