Rarity and editions
Rarity changes looks, never power
Section titled “Rarity changes looks, never power”Every widget has a rarity: common, uncommon, rare, epic or legendary. Rarer widgets have special shapes, finishes and stories. They score exactly the same as any other widget of their type.
A legendary Wildcard and your starter Shard both have power 2 and both get +2 on top. Nobody can buy or trade their way to stronger widgets.
Some widget designs
Section titled “Some widget designs”| Design | Type | Rarity |
|---|---|---|
| Cog | Producer | common |
| Furnace | Producer | rare |
| Bastion | Defender | common |
| Aegis | Defender | rare |
| Wedge | Attacker | common |
| Spike | Attacker | epic |
| Fin | Booster | common |
| Antenna | Booster | uncommon |
| Shard | Wildcard | common |
| Magma Heart | Wildcard | legendary |
New designs arrive through drops and seasons.
Commons and collectables
Section titled “Commons and collectables”| Commons (Cog, Bastion, Wedge, Fin) | Collectables (everything else, including every Wildcard) | |
|---|---|---|
| In your collection | no: always available in builds | yes |
| Numbered | no | yes, for example Spike #7 |
| On how many faces | as many as you like | one face each |
| Tradeable | no | yes |
See What’s in the box for what the app gives you when you sign up.
Editions
Section titled “Editions”Cores and widgets come in six editions: Magma, Void, Toxic, Frost, Neon and Ghost. An edition is a colour and finish. The editions are also the six factions, but a widget’s edition never decides your faction.