Choose a mode
Open Play to choose how you want to play. Each mode has its own colour and wax seal, and a How it works guide you can read before your first game.
| Mode | What it is | Players | Time | Counts for |
|---|---|---|---|---|
| Clash (orange) | A quick duel. Roll, compare, done. | 1v1 or 2v2 | 5 to 10 minutes | your rating |
| Faultline (amber) | Win a whole map in one sitting. | 1v1 to 3v3 | 25 to 40 minutes in 1v1 (team games longer) | your rating (not the season map) |
| Siege (blue) | Fight for your faction in the season war. | 1v1 to 3v3 | 15 to 45 minutes a battle | the season map and your rating |
Before ratings start, a Clash counts for your rank instead. See Rating and bands.
New to The Core?
Section titled “New to The Core?”Learn the modes in this order:
- Clash teaches you how widgets score. Start with Your first Clash, or Practise against a bot on the Clash card to learn on your own first.
- Faultline is a whole map won in one sitting: two teams, two ends of a map, three capture points. Short (8 rounds), Standard (10) or Long (12), each of 3 waves. See What is Faultline?
- Siege puts you in your faction’s war for the world map: battles for hexes, fought as short Faultline games. See What is a Siege?
Take the field on the Clash card opens the Clash screen, and on the Faultline card it opens Faultline. To the war table on the Siege card opens the Season tab, where you call or join a battle for a hex.
Carry on where you left off
Section titled “Carry on where you left off”If you have a match or Siege that is not finished, it shows at the top of Play with a Carry on button. The app always opens on Play, so you choose when to go back to it.