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Choose a mode

Open Play to choose how you want to play. Each mode has its own colour and wax seal, and a How it works guide you can read before your first game.

Mode What it is Players Time Counts for
Clash (orange) A quick duel. Roll, compare, done. 1v1 or 2v2 5 to 10 minutes your rating
Faultline (amber) Win a whole map in one sitting. 1v1 to 3v3 25 to 40 minutes in 1v1 (team games longer) your rating (not the season map)
Siege (blue) Fight for your faction in the season war. 1v1 to 3v3 15 to 45 minutes a battle the season map and your rating

Before ratings start, a Clash counts for your rank instead. See Rating and bands.

Learn the modes in this order:

  1. Clash teaches you how widgets score. Start with Your first Clash, or Practise against a bot on the Clash card to learn on your own first.
  2. Faultline is a whole map won in one sitting: two teams, two ends of a map, three capture points. Short (8 rounds), Standard (10) or Long (12), each of 3 waves. See What is Faultline?
  3. Siege puts you in your faction’s war for the world map: battles for hexes, fought as short Faultline games. See What is a Siege?

Take the field on the Clash card opens the Clash screen, and on the Faultline card it opens Faultline. To the war table on the Siege card opens the Season tab, where you call or join a battle for a hex.

If you have a match or Siege that is not finished, it shows at the top of Play with a Carry on button. The app always opens on Play, so you choose when to go back to it.