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Events

The team can shake up the world during a season. Every event shows on the war table, under Events, as soon as it starts.

A glowing crack drawn across the world for a while (usually 7 days ).

  • A battle called on a hex touching the crack starts with its battle map’s Centre fault already open from round I. The app shows “A season fault runs here” before the first round. Attacks across the crack must win by 3, there are no claims across it, and land on opposite sides isn’t joined.
  • Influence from those battles counts half.

A province (or a few hexes) erupts: every hex there goes back to unclaimed, and its influence and pending pot are wiped. Capitals stand. The war table shows which hexes changed.

The team can close a province before the season ends. It is announced on the war table at least a day ahead, so everyone gets a last chance to fight for it. See Provinces and winning.

Next: Siege v1 (Season of Rime).