Worked example: from one Siege to season end
All numbers are the real ones in use: Siege rules v5 and Terrain as seeded with Rimehold. The guide checks them every time it is built
.The zone: Frostmaw Peaks, zone 1 on Rimehold. It is in region 4, its terrain is Mountains, and nobody holds it yet. Rimehold counts normally (x1).
1. The first Siege (Tuesday, 13:40)
Section titled “1. The first Siege (Tuesday, 13:40)”Ash (Magma) and Bea (Frost) call a ranked 2v2 on the zone. Cal and Dee, both Void, defend. The attackers win.
Both sides rolled with electronic Cores, so nothing is halved for hand-entered rolls. But Bea has had a busy day: she has already earned 28.5 influence from Sieges today, and the daily limit is 30.
| Player | Faction | Result | Influence |
|---|---|---|---|
| Ash | Magma | win | 3 |
| Bea | Frost | win, but only 1.5 left under today’s limit of 30 | 1.5 |
| Cal | Void | loss | 1 |
| Dee | Void | loss | 1 |
Waiting to settle: Magma 3, Frost 1.5, Void 2.
2. Settlement (Tuesday, 14:05)
Section titled “2. Settlement (Tuesday, 14:05)”Mountains settle at full speed, so all of it moves in.
| Magma | Void | Frost | Holder |
|---|---|---|---|
| 3 | 2 | 1.5 | Magma (nobody held it; Magma has the most) |
3. Void strikes back (Thursday, 19:10)
Section titled “3. Void strikes back (Thursday, 19:10)”Cal and Dee call a ranked 2v2 on the same zone. Eve (Magma) and Fox (Toxic) defend. Void wins.
Eve and Fox had no electronic Core and tapped their rolls in. So not both sides used an electronic Core, and everyone’s influence from this Siege is halved.
| Player | Faction | Result | Influence |
|---|---|---|---|
| Cal | Void | win | 3 × 0.5 = 1.5 |
| Dee | Void | win | 3 × 0.5 = 1.5 |
| Eve | Magma | loss | 1 × 0.5 = 0.5 |
| Fox | Toxic | loss | 1 × 0.5 = 0.5 |
4. Settlement (Thursday, 20:05)
Section titled “4. Settlement (Thursday, 20:05)”| Magma | Void | Frost | Toxic |
|---|---|---|---|
| 3 + 0.5 = 3.5 | 2 + 3 = 5 | 1.5 | 0.5 |
Magma holds the zone, and it is on Mountains, so Void needs 25% more than Magma: more than 3.5 × 1.25 = 4.375. Void has 5. Void takes the zone.
5. The map closes
Section titled “5. The map closes”Weeks later, Rimehold closes. All pending influence counts, then the zones are counted:
| Faction | Zones held on Rimehold | Influence on Rimehold |
|---|---|---|
| Void | 17 | 212 |
| Magma | 17 | 198 |
| Frost | 11 | 140 |
| others | 15 | – |
Void and Magma hold 17 zones each. Void has more influence, so Void wins Rimehold. (These zone and influence totals are made up for the example. The rules are real.)
6. The season ends
Section titled “6. The season ends”The season had three maps:
| Map | Winner |
|---|---|
| Rimehold | Void |
| Cinderreach | Magma |
| Gloamspire | Void |
Void has 2 map wins, Magma 1. Void wins the season, even if Magma held more zones in total. Void’s players get the season reward. Bea fought for Frost, but her influence still helped Frost hold its own zones.