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Capture points

Every map has three capture points on the line between the two teams’ homes:

Point Where Points each round
West Point a quarter of the way across from the west 3
Centre in the middle 5
East Point a quarter of the way across from the east 3

On the map each one has a gold outline, a red wax seal with its points and a pennant. The pennant takes the colour of the side holding it, and is dark red when nobody does.

A capture point is taken like any zone: claim it if it is empty, attack it if the other side holds it. You hold it for as long as you hold that zone. When one changes hands the pennant glows and the app tells everyone (“Sam took the Centre”).

  • Points: at the end of every round your side scores the points of each capture point it holds.
  • Power: every attack your side makes gets +1 for each capture point you hold, up to +3.

A capture point has no defence of its own beyond its tokens (up to 3, +1 each) and a Defender lead (+2), so a strong attack can always take it back.

Each team can reach its nearer point early, so the Centre usually decides the game. The leader can still lose a point to a strong attack, especially when the other team pushes together with a Surge.

The result screen lists every time a capture point changed hands: the game’s chronicle.

Next: The maps.