Capture points
Every map has three capture points on the line between the two teams’ homes:
| Point | Where | Points each round |
|---|---|---|
| West Point | a quarter of the way across from the west | 3 |
| Centre | in the middle | 5 |
| East Point | a quarter of the way across from the east | 3 |
On the map each one has a gold outline, a red wax seal with its points and a pennant. The pennant takes the colour of the side holding it, and is dark red when nobody does.
Taking and holding one
Section titled “Taking and holding one”A capture point is taken like any zone: claim it if it is empty, attack it if the other side holds it. You hold it for as long as you hold that zone. When one changes hands the pennant glows and the app tells everyone (“Sam took the Centre”).
What it gives you
Section titled “What it gives you”- Points: at the end of every round your side scores the points of each capture point it holds.
- Power: every attack your side makes gets +1 for each capture point you hold, up to +3.
A capture point has no defence of its own beyond its tokens (up to 3, +1 each) and a Defender lead (+2), so a strong attack can always take it back.
How games usually go
Section titled “How games usually go”Each team can reach its nearer point early, so the Centre usually decides the game. The leader can still lose a point to a strong attack, especially when the other team pushes together with a Surge.
The result screen lists every time a capture point changed hands: the game’s chronicle.
Next: The maps.